This post contains possible spoilers for the (very) early game content of Gloomhaven.
Its review-time! We’ve played the first four scenarios of Gloomhaven and one side-scenario. I can’t say much about the middle and late game content of this huge legacy board game, but I think we saw enough of the early game to form an opinion.
Our adventuring party (mercenaries) is based in the city of Gloomhaven. From there we travel the surrounding area on our search for fame and treasures. While you can see the whole game world from the beginning, the locations are slowly revealed depending on your progress in the story. This is similar to an open world computer roleplaying game. Additionally some aspects in the game world are changing over time. The city of Gloomhaven for example is getting prosperity through the mercenaries actions, which again leads to the merchant selling more interesting and powerful equipment. Continue reading “Gloomhaven – Review”
This post contains spoilers for scenario #63 of Gloomhaven, a road event (#08), a city event (#21) and one loot chest (#12).
Back to Gloomhaven
After the first two scenarios we traveled back to the city of Gloomhaven to get our equipment updated and to recruit a new member for our adventuring party: The Cragheart! At a first glance he seems like a mix of a barbarian and a druid. A great addition to our group!
For my Tinkerer I decided to buy a Hide Armor. With this I can ignore the first damage from two sources of damage before I need a rest to activate its effect again. This comes at a price: 10 gold pieces and two “-1 damage modifier” cards, which I have to add to my deck. I was thinking about this for a while, but in the end I was pretty happy with my decision. In dire situations I can now go into melee for one round, while my colleagues can take a break and rest. Continue reading “Gloomhaven #002 – Into the Volcano!”
This post contains spoilers for the first two scenarios of Gloomhaven, a road event (#13), a city event (#22), character creation and a random side mission (#63).
Considering the strong legacy part of this board game you should be aware, that through reading this article, you could spoil yourself some of the fun, if you plan to play this game yourself in the future.
We started the game with three players and we choose the Spellweaver (similar to a wizard), the Brute (a warrior) and the Tinkerer (a gadgeteer) for our first characters. Character creation is pretty easy compared to pen-&-paper roleplaying games. Besides picking your class you have to draw two random cards, from which you choose one for your characters personal quest. This personal quest affects your play style and sets the end for his career. After achieving their biggest goals, the characters retire and settle down in the city of Gloomhaven. After that you get some money to go on a shopping spree in the city of Gloomhaven.
This is my first post about Gloomhaven. It contains minor spoilers from the first two missions unlocked at the beginning of the game.
What is Gloomhaven?
In essence Gloomhaven is a board game with a strong legacy part. The players take on the role of mercenaries based in the city of Gloomhaven. Through adventuring and undertaking missions a bigger storyline is revealed. Every mission is played in co-op mode against the game itself. There are special rules and cards, which make sure, that the enemys feel alive and behave realistic.
The characters have their own personal goals that can affect the playing style and the outcome of the missions the party undertakes. Through experience points the characters level-up and learn special abilities. On their path they find money and better equipment. After achieving their personal goal these characters go into retirement which again affects the city and the world of Gloomhaven. After a character retires, it’s player chooses a new class and creates a new character in the same game world. Continue reading “Gloomhaven #000 – What is Gloomhaven?”